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Link between worlds zelda design
Link between worlds zelda design









link between worlds zelda design
  1. #LINK BETWEEN WORLDS ZELDA DESIGN PORTABLE#
  2. #LINK BETWEEN WORLDS ZELDA DESIGN FREE#

However, due to a magical bracelet given to him by the mysterious Ravio, Link is able to free himself from the confines of two dimensions, and learns he’s now able to merge into walls at will, which also grants him the ability to travel through dimensional cracks into the world of Lorule.

link between worlds zelda design

Despite retrieving the fabled Master Sword, our hero is unable to stop the fiendish Yuga from turning the Princess into a portrait, and is made into one himself into the bargain. Instead, the action begins when Link is charged by his blacksmith mentor to deliver a sword to the leader of Zelda’s armed command, only to discover that he’s been defeated at the hands of Yuga, a villain capable of turning others into paintings. That being said, other than a few scant references, you won’t be losing out on much if you haven’t played A Link To The Past before as, apart from the oft-obligatory appearance of Ganon, the story doesn’t rely on the events of the title this spiritual sequel is based on. For the time-line fiends, this also means that it’s the seventh entry in the “Hero Defeated” branch that potentially occurs at the end of Ocarina of Time, and the first title to be set there since Oracle of Ages and Oracle of Seasons twelve years ago.

Rather than design a new version of the land from scratch, A Link Between Worlds instead chose to adapt the now twenty-one year-old landscape into the portable realm, setting its tale six generations after the events of the SNES classic. For those who grew up with A Link To The Past (or caught up with the GBA re-release with multiplayer delight, Four Swords), the latest foray into Hyrule will prove more than familiar. I feel like I’ve been donning Link’s tunic since Game Boys have had colour and, with the exception of Spirit Tracks, never found myself tiring of the series’ long-established formula.Īs my origins with Zelda and company began on hand-helds with Link’s Awakening, the 3DS’ A Link Between Worlds feels like a nostalgia trip in more ways than one it not only sees the return of the top-down perspective last seen in 2004′s The Minish Cap, but proves to be the most fun I’ve had with a portable Zelda title for the last decade. Sadly, those words proved to be far more immortal than the actor who delivered them but, with the dawn of a new Legend of Zelda, I found myself quoting them as I drew the cartridge from its box and began another adventure in the land of Hyrule. The Legend of Zelda: A Link Between WorldsĪs Batman left the Joker dangling over the precipice in The Dark Knight, the defeated jester laughed and uttered “I think you and I are destined to do this forever”.











Link between worlds zelda design